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Human Machine

A 3D artist and software designer based in Melbourne Australia with experience in a variety of game engines and other software to develop high-end, real time visualisations for web, mobile, desktop and all forms of virtual and augmented reality.

 

With experience working with architectural models and plans, making use of software packages such as CAD, 3DS Max and Blender. Bringing scenes to life through the ability to create photorealistic optimized 3D scenes for all types of virtual formats and art styles.

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